![]() I made a folder in the mods folder for Nevermore's hair, and installed one of them there. I put in the no censor mod just in the mod folder itself, but does not work. I redownloaded the game, and edited the resource file again, making sure to tick the game options to show mods and script mods. After replacing the hard drive, the motherboard, and the processor, my computer works. Shortly after I got the game, I found this and edited my resource file. txt in the file name it should only be (resource.cfg) just check the file extension because there's a common problem where you may accidentally saved it into a. It will still work, nothing's changed to be exact. ![]() ![]() Please can somebody give a step by step guide on how to add anything to the resource file, as it's driving me crazy, I have been trying to figure this out for a week now, searching all over the internet for more information that could help, but have got absolutely nowhere * XP button - Say Kudos and help players 'Level Up' by giving them XP for helpful never try adding more than one mod to my game at a time & I always test them to make sure everything is working before I add any more.I know that renaming the resource file should be a really simple thing to do, but I can not understand how to do this? I have downloaded Notepad, the no need to install version, and tried then opening the resource file using Notepad, now the file has changed from a package file to a Notepad icon ending with cfg, like some people have said above, and I can't now change it back, as everytime I download a new resource file from the link above and unzip it, it turns straight into another notepad file with cfg on the end instead of package? * Me Too button - 'Me Too' helps track how many players are also experiencing that issue. * Accept as Solution button - If a post answers your question please let everyone know by hitting this button. Organize it however you want, but realistically, as long as "ts4script" files are only 1 folder deep, it doesn't matter at all how.īut organizing it well will save you a LOT of time later on when you inevitably have to go through them all searching for broken mods. An empty text file doesn't take up any disk space and it's ignored by the game, so, why not? package file name but some mods are particular about what their filenames are, so I just don't bother. I "Might" be able to just put the version number in the. ![]() So, I can just look at the name and see what the current version I have is. The third file does nothing but has the version number in the name. When I update it, I just change the version number on the text file too. Plus it shows me the mod's version number so when I check for updates, I can easily see what the current version number is. Text files are ignored by the game so it won't hurt anything. So, what I do, is if I put in a mod that doesn't have a version number in the filename, I just create an empty text file with the version number in the name. I have a LOT of hers, so she has her own.Ī lot of gameplay mods have version numbers in the file name but a lot don't. Some bigger mods like MCCC, WW have their own folders, same with LittleMsSam's. Most of my core mods that ALWAYS tend to break I put in Mods\Core Put gameplay mods together because those are more likely to break when the game updates. Like Mods\Clothing, Mods\Furniture, Mods\Hair, etc. which does happen EVERY TIME the game updates. Although I would recommend not making it overly complicated as it would take a lot longer to go through it if you need to search for broken mods/cc. How you organize it is up to you as long as you follow that. If you download a mod and it's in a ZIP, RAR, 7Z, or anything else like that, you must extract it first before placing it in your Mods folder. Thanks!Īny mods ending in ".ts4script" can only go 1 folder deep. According to the default is "5" levels deep. Mods tend to break when the game is updated.ĬC "can" break with updates, but it's rare.Īny mods ending in ".package" can go anywhere in your Mods folder. CC is just things like new hair, clothing, furniture, objects that don't change how the game plays. There are basically two types of mods, ones that change gameplay or add new features, and CC (custom content). Information, Guides and Announcements for the EA app.
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